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- It's the second time I try to post this message.
-
- Hi you all,
-
-
- YYYEEEAAAHHH, I've just seen BM 1.93A yesterday evening, and it looks
- totally great. What a speed !!!
- Really, great work Doug !!!
-
- What do you all think about coding Quake after Bad Mood ? ;-)
-
-
-
- I've got a problem :
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-
- I came back home at 11 yesterday evening, and just tried to compile
- the source once. It didn't work.
- It's always the longtext macro ... Can I throw it away, or is it too
- important ? ( I don't think so, but who knows ... )
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-
-
- For the Map :
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- Do anaybody has a suggestion for what should be on the map ?
- I'll implement :
- - zoom,
- - markers,
- - monsters and objects positions,
- - Id codes for the options,
- - the non follow mode,
-
- Should I put the grid ?
- Other things ?
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-
-
- For the menu bar:
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-
- I thought everything would work in truecolor, as we can have the menu
- bars on the game picture ( I think at the demos for example ).
-
- If you want, I've developped 3d mapped in true color without Dsp for my
- next demo. I can map any kind of texture on any kind of object. It's fast
- enought to give an athmpospher to our game. I think tridi textured would
- be better for the athmopher than 2d anims.
-
- What do you think of this ?
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- We could map monsters in background, or why not 'Pentium outside' logos :-)
-
-
- Have a nice day,
-
- Laurent.
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